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Voyager 1 glitch

 12 Dec 2023

Engineers are working to resolve an issue with one of Voyager 1’s three onboard computers, called the flight data system (FDS). The spacecraft is receiving and executing commands sent from Earth; however, the FDS is not communicating properly with one of the probe’s subsystems, called the telemetry modulation unit (TMU). As a result, no science or engineering data is being sent back to Earth.


Among other things, the FDS is designed to collect data from the science instruments as well as engineering data about the health and status of the spacecraft. It then combines that information into a single data “package” to be sent back to Earth by the TMU. The data is in the form of ones and zeros, or binary code. Varying combinations of the two numbers are the basis of all computer language.



Recently, the TMU began transmitting a repeating pattern of ones and zeros as if it were “stuck.” After ruling out other possibilities, the Voyager team determined that the source of the issue is the FDS. This past weekend the team tried to restart the FDS and return it to the state it was in before the issue began, but the spacecraft still isn’t returning useable data.


It could take several weeks for engineers to develop a new plan to remedy the issue. Launched in 1977, the spacecraft and its twin, Voyager 2, are the two longest-operating spacecraft in history. Finding solutions to challenges the probes encounter often entails consulting original, decades-old documents written by engineers who didn’t anticipate the issues that are arising today. As a result, it takes time for the team to understand how a new command will affect the spacecraft’s operations in order to avoid unintended consequences.


In addition, commands from mission controllers on Earth take 22.5 hours to reach Voyager 1, which is exploring the outer regions of our solar system more than 15 billion miles (24 billion kilometers) from Earth. That means the engineering team has to wait 45 hours to get a response from Voyager 1 and determine whether a command had the intended outcome.


Mar 2024

The positive step towards solving communications issues between ground control and Voyager 1 came on March 3 when the Voyager mission team detected activity from one section of the FDS that was different from the rest of the computer’s garbled data stream.


This changed, however, when an engineer at NASA's Deep Space Network, which is tasked with operating radio antennas that communicate with Voyager 1 and its interstellar sibling Voyager 2, as well as other NASA spacecraft closer to home, got a look at the code. The unnamed engineer was able to decode the outlier signal, discovering that it contained a readout of the FDS' entire memory.


The team will now compare this new signal, which occurred because of a prompt, or "poke," from mission control, to data that was sent back to Earth just before Voyager 1 started spouting binary nonsense. Finding discrepancies between regular Voyager 1 data and this poke-prompted signal will help the crew hunt for the source of the issue. The idea of the poke was to prompt FDS to try using different sequences in its software package and determine if the communication issue could be resolved by navigating around a corrupted or damaged section.

20 apr 2024

The team discovered that a single chip responsible for storing a portion of the FDS memory — including some of the FDS computer’s software code — isn’t working. The loss of that code rendered the science and engineering data unusable. Unable to repair the chip, the team decided to place the affected code elsewhere in the FDS memory. But no single location is large enough to hold the section of code in its entirety.

So they devised a plan to divide the affected code into sections and store those sections in different places in the FDS. To make this plan work, they also needed to adjust those code sections to ensure, for example, that they all still function as a whole. Any references to the location of that code in other parts of the FDS memory needed to be updated as well.

The team started by singling out the code responsible for packaging the spacecraft’s engineering data. They sent it to its new location in the FDS memory on April 18. A radio signal takes about 22 ½ hours to reach Voyager 1, which is over 15 billion miles (24 billion kilometers) from Earth, and another 22 ½ hours for a signal to come back to Earth. When the mission flight team heard back from the spacecraft on April 20, they saw that the modification worked: For the first time in five months, they have been able to check the health and status of the spacecraft.



Reference:

NASA blog

Nasa blog sunspot 

Akascience

Space

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